Monthly Archives: July 2015

Sam – Interactivity and things

As I was reading Chapter 1 in Crawford’s text The Art of Interactive Design, I couldn’t help but think about myself and my most recent job. While I was redesigning the UI & UX of an upcoming mobile app, I couldn’t help but wonder how much more efficient the app creation process would be if I could just code along the way.

Nowadays, it seems that mostly everyone is multitalented. Hybrids, whether coder + designer or artist + producer, simply seem to get the job done faster and, in my experience, more successfully. And, I think this is probably because they envision the purpose of their products/creations more precisely. In completing various tasks, one more thoroughly understands how and why something should be done.

As Crawford claims “good in interactivity design integrates form with function” (12). I believe this holds true with any type of designs that are not primarily aesthetically pleasing. The input -> process -> output model is becoming more relevant, as the tech world delves into both augmented and virtual reality. Designers are now required to consider both the interaction and immersion with technology more seriously.

My favorite thing from this chapter: “Interaction is not reaction on a higher plane of existence” (8).

Julia’s Switch

animated

 

There’s just no place like home.  When she clicks her heels, a ruby light turns on to tell Dorothy she’s on her way back to Kansas. Click on the photo to see the gif.

Sam – Week 1: Keeping your flowers hydrated!

Hey everyone,

So, let’s imagine a slightly different situation: the cables are ultimately built into whatever vase and that the flower isn’t half dead…

I thought that a creative “smart home” switch would involve taking something boring (like watering flowers) and making it interactive. So, the idea is that when your flowers are dehydrated, the LED is off. When you water them, the LED switches on.

Here’s a quick video:

Another idea I had in mind involved keeping some sort of device right outside your window and installing cables/sensors that light up an LED or emit a sound inside your room. Whether your curtains are closed or the room doesn’t have windows, you’ll know when it’s raining!

Mike Thal – Chapter 1 Reading Response

In the first chapter of The Art of Interactive Design, Crawford goes through the various differences between interaction and reaction. He explains that reaction is the equivalent of a one-sided conversation. One person is just saying things, but the other isn’t really enhancing the conversation. This occurs for at least one of three reasons:

  • One person doesn’t listen to the other.
  • One person doesn’t think about what the other person said.
  • One person doesn’t respond at all.

This makes a lot of sense with technology as well. To have interactivity, it’s essential that both people fully participate in the conversation. In the case of computers, people can speak to machines through various commands. Computers will “listen” to these commands, think about how to perform them, and ultimately carry them out.

However, Crawford’s definition of interactivity actually makes me wonder about video games. Are they really that interactive? Video games have often been cited as one of the most interactive mediums of our time, and yet many of them just tell a story. Sure players can influence the way a their character(s) move or act within the game, but many games don’t “listen” to the players actions. This creates a reactive situation for the player, much like a movie or book.

There are exceptions to this when games have multiple endings, of course. Many of the titles by BioWare and Bethesda Studios will change the events and/or endings of the narrative based on a player’s choices. But even in those situations, the exact scripts of those endings are predetermined and cannot be fully influenced by the player.

Mike Thal – Week 1: Circuit Switch for Bread Plate and Drink

Hey everyone, the video explains it all.  Enjoy!

Switches and things

Computers are great adding machines. They’re also great at comparing things that usually don’t work well together. Jim Campbell has a nice animation about this. We can get away from the mouse, monitor, keyboard (and now ubiquitous touchscreen) to think differently about these machines we use all the time.

At the end of the day, all we’re doing here is wrangling electrons. They want to move from a place of higher potential energy to a place of lower potential energy (we call this ground). The bus falling off the side of a cliff metaphor is generally a good idea of how we can think of these things moving through a circuit.

Continue reading

Hello world!

Welcome to your favorite summer course ever! We’ll use this site as a central repository for everything we’ll do in the class.