fsr and bouncing bubbles

I was having serious issues with hooking the fsr up to processing. This was meant to be a “are you ready?!” kind of sensor. So, that the moment the user holds/presses the sensor the game begins (just because physical sensors are more fun than regular keys). But, I sort of failed because the game was just laggy without fsr reading¬†but flowed nicely¬†with fsr reading.

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